
We just hit 1000 Likes on our Facebook Page, so here’s another fan art update! You can see past fan art updates on our other blog.
Mary Fan Art

This is certainly a more mature rendition of our usually immature main character, Mary. This is one of the reasons we love seeing fan arts so much! It can give us a totally different perspective of our characters!
Artist: Tanaruu
Website: http://tananoma.weebly.com/
Hand Drawn Amy

This is another amazing render of one of our character in a new and unique perspective! Though it might not be so obvious, this character definitely looks a lot more mature and attractive in this fan art than she normally does in the game! I really love this! Perhaps by the end of the story, all the characters will be mature and grown up!
Artist: Moriartea-Chan
Website: http://moriartea-chan.deviantart.com/
Dancing Fire Witch

I am a huge fan of hand drawn fan art, it really amazes me that such beautiful art can be made by hand! (I have gotten so used to color curves, blending modes, and ctrl+Z!) I titled this one “dancing” but that’s only because when I see this one, I see her dancing back and forth, shaking her want like a maraca.
Artist: LaDollBlanche
Website: http://ladollblanche.deviantart.com/
Demo Updates
We have been working on a playable demo to present to the general public. It is not ready yet, but we’re adding new features every day to make it the best demo it could possibly be!
We’ve seen some comments on social media with statements like, “Tower defense is a dead genre,” and we’ll make sure this demo blows all those worries out the window! With cuteness and with fun gameplay!
Updates – 6/24/16

- Added randomized blinking when enemies are out of range.
- Added Melee Unit test animation frames
- Added Castle Breaking sequence when castle is attacked
- The size of the demo level has been increased by 50%
- Added shadows to objects in the level

What’s Left?
There are a few key features I want to have in this demo before it’s ready to be released! Here’s a list of things that haven’t been done yet!
- Need to implement the actual waves. The wave mechanic has already been created, but the actual waves themselves have not been put in place. I have planned out the waves already, but when testing the features, the last thing I need is to have to sit through all the waves. (Will also need to develop a cheat mechanic so I can easily skip through waves and sequences)
- Need directional animations for the units.
- Need to implement unit upgrade system.
- Need to impediment an in-game cutscene mechanic. There is just a small amount of dialogue I want Mary to use in the beginning and at the end of the demo. Greet the players, have a chat, and get into the waves. At the end, congratulate players and give some kind of motivational call to action! Also when certain events trigger, Mary should respond or tell the payer what’s happening!
- Need to create a game over screen, some sort of score mechanic, and results screen.
Optional
- I’d like to have an OP and ED for this demo. And opening animation, almost like anime should play at the beginning, and an ED credits segment at the end. We have the songs already prepared, it’s just a matter of can we handle the animation at this point or will it delay the demo too much? (It would be great to market the demo with!)
And that’s about all we need before the demo is released! It seems like a short list, but there are some events that happen at certain waves, I have a feeling those events will take a while to program perfectly.
Thank you for following our development, and I really appreciate receiving fan art of our characters! It’s really amazing to see this project progressing and people have received it well, thank you so much!
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