Hey everyone! Been developing this project for almost 6 months now, it’s been a fun ride! This is the first time posting to a wordpress.com blog! So I’ll make an update about where we’re at right now! (We normally update on TinyWarsGame.com)

Gameplay Demo – In Progress 25% Complete
25% is just a random number I decided on! So we’re working on a playable gameplay demo for everyone to enjoy! Mainly, the big thing that we need with this is refining the animations so it’s “presentable” to the public.

This involves not only character animations, but also animations involving effects and other subtle things that really make a game shine! It’s these small details that really make a big difference. Unfortunately, designing 2D animations and frames does take some time so please be patient!
The planning for this demo, 1 level with a variety of waves and enemy unit types has already been completed! This demo should be quite the spectacle and have a variety of fun surprises for you to enjoy!
Regarding gameplay, we have added some really cool and unique twists on the tower defense genre, but nothing I would really consider ground breaking or worthy of being a “gimmick” to attract players. We’re here to make an overall good game with a great story!
Music
During the time since we began development, we have acquired a huge variety of music both for use in the gameplay as well as cutscenes!
We hope the soundtrack will be memorable, fun, cute, and sad when it needs to be! One of the things that really gets me interested in certain games has been the soundtrack. I think having a memorable soundtrack is important to getting people interested in the project!
Artwork
All the main characters have been designed! We have experimented with various poster designs and advertising artwork as well!

The characters, the enemies, and the levels have artwork completed for them! In regards to planning, I have a lot of confidence that most of the key places and designs have been completed!
Marketing
This one is tricky, it’s always the toughest part of any indie game! So far we have 900 LIKES on our facebook page, 555 Twitter followers, and about 100 YouTube subscribers. We have really done a great deal with social media marketing, especially on facebook!

Though the LIKES number does not reflect it, our posts have gotten quite a lot of exposure, and I have a lot of confidence that if we continue down this path we could create a significant following within a year!
Certainly, the release of the playable demo has to also be tied in a little bit with the exposure level of the game! Release too early and it won’t be as exciting, release too late and we loose some valuable chance to ride on the demo hype train!
Story
The story for TinyWars is pretty much worked out. Each character has their own interesting backstory, and the folklore and concepts have been well documented!
Knowing the interesting backstory, twists, and things is great, in regards to the actual execution of the story, it has been worked out roughly, though the exact dialogue and some specific scenes still need some work!
However, most of that has nothing to do with the demo, so we can leave that off for now! And when we release more builds in the future, we will probably release bits of the story in chronological order. In regards to early chapters in the story, most of that has been planned out, maybe 90% if I had to put a generic percentage to it.
Where Are We Headed Now?
Not that I have covered most of what we have been doing for the past 6 months, I want to talk about where we are headed. Completing the gameplay demo is the immediate goal for TinyWars.

As of now, most of what we have been releasing has been in regards to our designs, the story, and general anime community postings.
Releasing some gameplay and a playable demo will give us a lot more relevancy in the gaming communities that we interact with. People ask us, “What is TinyWars?” Of course it’s a game, but it’s a little tricky to explain a game that doesn’t really exist yet or even have a playable demo.
We’ll try our hardest to get this demo out soon!
Thanks for following our development so far!